April 2024
Beginner to intermediate
586 pages
23h 11m
English
The first two sections of this book were designed to help you become literate in the structural elements of games and to learn the art of prototyping and playtesting your own game concepts. In this third section I will turn to focus on practical information that will help you to become a working game designer. To succeed as a game designer, you will need to be able to work effectively on a team, communicate with diverse types of people, and understand how the changing structure of the game industry can affect your project.
I start out this section with a discussion of how development teams are structured in the industry. I provide insight about the types of people who work on ...
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