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Game Design Workshop, 5th Edition
book

Game Design Workshop, 5th Edition

by Tracy Fullerton
April 2024
Beginner to intermediate
586 pages
23h 11m
English
A K Peters/CRC Press
Content preview from Game Design Workshop, 5th Edition

Chapter 11 Fun and Accessibility

DOI: 10.1201/9781003460268-13

Remember when you first started testing your core idea, when you had just built out the foundations and structure of your game? All you were worried about at that point was making sure the idea was fun, that it seemed like it had the potential to meet your experience goals, and that it was a good idea for a game. Now that you have gone on and created a functional, complete, and balanced game, it is time to go back and really make sure the essence of what you thought was fun and appealing is still there, and that that game really is meeting those experience goals. Of course, you have been paying attention to whether your game was fun and engaging throughout the process, but now ...

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Publisher Resources

ISBN: 9781003858447