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Game Design Workshop, 5th Edition
book

Game Design Workshop, 5th Edition

by Tracy Fullerton
April 2024
Beginner to intermediate
586 pages
23h 11m
English
A K Peters/CRC Press
Content preview from Game Design Workshop, 5th Edition

Chapter 12 Team Structures

DOI: 10.1201/9781003460268-15

When digital games were first commercialized in the 1970s, one person, with a decent knowledge of programming, could create the entire product. That person would act as game designer, producer, programmer, and even graphic artist and sound designer. A finished game averaged only eight kilobytes or less in size; on-screen characters were represented by blocks of pixels, and sound effects consisted of generic “beeps” or “bonks” generated from the sound card. To give you a sense of the state of the art, the arcade classic Space Invaders, from 1978, was four kilobytes in size, including all art and sound. Asteroids, released in 1979, was eight kilobytes in total, and Pac-Man, released in ...

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Publisher Resources

ISBN: 9781003858447