December 2013
Intermediate to advanced
352 pages
10h 6m
English
This chapter covers three major aspects of artificial intelligence in games: pathfinding, state-based behaviors, and strategy/planning. Pathfinding algorithms determine how non-player characters (NPCs) travel through the game world. State-based behaviors drive the decisions these characters make. Finally, strategy and planning are required whenever a large-scale AI plan is necessary, such as in a real-time strategy (RTS) game.
In traditional computer science, much of the research on artificial intelligence (AI) has trended toward increasingly complex forms of AI, including genetic algorithms and neural networks. But such complex algorithms see limited use in computer and video games. ...
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