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Gamestorming 2.0
book

Gamestorming 2.0

by Dave Gray, Sunni Brown
July 2025
Intermediate to advanced
472 pages
10h 8m
English
O'Reilly Media, Inc.
Audiobook available
Content preview from Gamestorming 2.0

Appendix A. Gamestorming with AI

As we write this in early 2025, AI has already become a significant presence in life and work. It’s far too early in its evolution to make sound predictions about its future value for gamestormers and facilitators, but we can acknowledge some of the ways we use it today. Right now, we operate with AI as if it were an assistant, apprentice, and thinking companion.

How We Currently Use AI to Enhance Gamestorming

We’re already using AI to do quite a few things:

  • Record meetings and provide summaries, tables of contents, videos, and transcripts of online meetings.

  • Understand and help refine implicit and explicit meeting goals.

  • Design agendas and think through game sequences (ideally based on those sensing interviews we’ve mentioned).

  • Generate draft checklists for materials needed to work a specific game sequence based on group size.

  • Rapidly generate variations on a game.

  • Evaluate the responsiveness of an agenda to learner diversity, taking into account energy levels, interactions, sensory modalities, and pacing.

  • Contemplate an “outside-in” approach—assessing and anticipating participant needs in terms of stuckness or lack of clarity relative to the “ask” of the game.

  • Quickly make sense of a wall of sticky notes—with online whiteboards, we can copy and paste content from stickies, and we ask AI to eliminate duplicates and provide a categorized list or spreadsheet of ideas.

  • Generate intriguing firestarters and thought provocations or ...

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Publisher Resources

ISBN: 9781098148072Errata Page