Skip to Content
Gamestorming 2.0
book

Gamestorming 2.0

by Dave Gray, Sunni Brown
July 2025
Intermediate to advanced
472 pages
10h 8m
English
O'Reilly Media, Inc.
Audiobook available
Content preview from Gamestorming 2.0

Chapter 4. Designing Workshops and Meetings

Whether we’re conscious of it or not, ordinary life has rules. Secret signals, implicit norms, and explicit codes of conduct form what cultural psychologist Michele Gelfand calls a primal template of culture—an elegant way of describing how we do things around here.

Meetings also have cultural templates. They’re revealed in our default versions of gathering at work, which almost no one seems to delight in. Meetings as we know them tend to be too tight or too loose, too vague or too prescribed, too joyless or too chaotic—and definitely far too frequent. Few organizations have solved the meeting puzzle in terms of people, process, path, and product, so meetings end up being almost tragicomic, unsatisfying for most attendees most of the time. This is hardly a revelation. Meetings are the butt of countless jokes about modern work. At best, they’re a groan-worthy, minor inconvenience. At worst, they’re a sign of partial attention, scattered focus, oblivion, and disrespect.

Disrupting the Default Meeting Template

When entrepreneur David Hieatt was designing the culture of Hiut Denim inspired by Cal Newport’s research on deep work,1 he drafted a set of team guiding principles. One standout on the list: protect employees from dumb meetings. As the CEO of 37 Signals pointed out, “Five people in a room for an hour isn’t a one-hour meeting. It’s a five-hour meeting.” Designing this time well matters, and that’s why this book exists: to positively ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Gamestorming

Gamestorming

Dave Gray, Sunni Brown, James Macanufo
Aligned

Aligned

Bruce McCarthy, Melissa Appel
LLMOps

LLMOps

Abi Aryan
FastAPI

FastAPI

Bill Lubanovic

Publisher Resources

ISBN: 9781098148072Errata Page