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Gamestorming 2.0
book

Gamestorming 2.0

by Dave Gray, Sunni Brown
July 2025
Intermediate to advanced
472 pages
10h 8m
English
O'Reilly Media, Inc.
Audiobook available
Content preview from Gamestorming 2.0

Chapter 7. Core Games

We’ve included a short list of games in this chapter that work well in any situation, reliable techniques that add value every time and never let a group down. These are what we call Core Games. They’re simple enough to show up as “moves” in other games.

Post-Up

Object of Play

The goal of this game is to generate ideas with silent sticky note writing and make them visible.

Number of Players

1–50 people

Duration of Play

1–20 minutes

How to Play

There are many ways to work with ideas using sticky notes. Generating ideas is the most basic play, and it starts with a question that your group will be brainstorming answers to. For example: “What are possible uses for Product X?”

Write the question or topic on a whiteboard. Ask the group to brainstorm answers individually, silently writing their ideas on separate sticky notes. The silence lets people think without interruption, and putting items on separate notes ensures that they can later be shuffled and sorted as distinct thoughts. After a set amount of time, ask the members of the group to stick (“post-up”) their notes to the whiteboard and quickly present them.

If anyone’s items inspire others to write more, they can stick those up on the wall too, after everyone has presented.

Strategy

Set a timer, one that’s short enough to encourage spontaneous thinking. What is top of mind? Write one idea per ...

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Publisher Resources

ISBN: 9781098148072Errata Page