How This Book Is Organized
- Chapter 1
If you grew up with video games, you probably have fond memories of Atari consoles, the Commodore 64, and greasy-joysticked arcade cabinets in the local pizza parlor. Those days may be gone, but this chapter can help you relive those glorious games on modern hardware—or play new games on that classic hardware.
- Chapter 2
Before the Game Boy, who could have predicted the market for portable game playing? These days, who can ignore it? Instead of explaining how to complete Tetris on level 9-5 using telekinesis, this chapter explores different ways to take your games with you, including ways to have fun with portable game machines you might not have considered.
- Chapter 3
Is there a sweeter word in a game studio’s press release than “MMORPG?” Probably, but there are hundreds of thousands of players in dozens of persistent worlds. This chapter demonstrates how to enter this world, find friends and money, and even make a name for yourself.
- Chapter 4
Are there serious PC gamers who don’t worry about having the latest and greatest gear? Perhaps a few. There are so many ways to improve your gaming experience; from quieting your PC to connecting your console or computer to your home stereo system, there is something for everyone in this chapter.
- Chapter 5
If you’ve ever dreamed about having your very own arcade machine, this chapter will show you everything you need to know to start. Alternately, it proves why the $50-or-less Dreamcast is a hacker’s delight. ...
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