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Hands-On Design Patterns with Kotlin
book

Hands-On Design Patterns with Kotlin

by Alexey Soshin
June 2018
Intermediate to advanced
310 pages
6h 32m
English
Packt Publishing
Content preview from Hands-On Design Patterns with Kotlin

Strategy

Remember Maronic, the platformer we were designing in Chapter 3, Understanding Structural Patterns, while discussing the Facade design pattern?

Well, canary Michael, who acts as a game designer in our small indie game development company, came up with a great idea. What if we were to give our hero an arsenal of weapons to protect us from those horrible carnivorous snails?

Weapons all shoot projectiles (you don't want to get close to those dangerous snails) in the direction our hero is facing:

enum class Direction {    LEFT, RIGHT}

All projectiles should have a pair of coordinates (our game is 2D, remember?) and a direction:

abstract class Projectile(private val x: Int,                          private val y: Int,                          private val direction: Direction)

If we were ...

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Publisher Resources

ISBN: 9781788998017