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Hands-On Unity 2022 Game Development - Third Edition
book

Hands-On Unity 2022 Game Development - Third Edition

by Nicolas Alejandro Borromeo
October 2022
Intermediate to advanced
712 pages
17h 1m
English
Packt Publishing
Content preview from Hands-On Unity 2022 Game Development - Third Edition

6

Implementing Movement and Spawning

In the previous chapter, we learned about the basics of scripting, so now let’s create the first script for our game. We will see the basics of how to move objects through scripting using the Transform component, which will be applied to the movement of our player with the keyboard keys, the constant movement of bullets, and other object movements. Also, we will see how to create and destroy objects during the game, such as the bullets our player and enemy shoot and the enemy wave spawners. These actions can be used in several other scenarios, so we will explore a few to reinforce the idea.

In this chapter, we will examine the following scripting concepts:

  • Implementing movement
  • Implementing spawning
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Publisher Resources

ISBN: 9781803236919