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Hands-On Unity 2022 Game Development - Third Edition
book

Hands-On Unity 2022 Game Development - Third Edition

by Nicolas Alejandro Borromeo
October 2022
Intermediate to advanced
712 pages
17h 1m
English
Packt Publishing
Content preview from Hands-On Unity 2022 Game Development - Third Edition

4

Importing and Integrating Assets

In the previous chapter, we created the prototype of our level. Now, let’s suppose that we have coded the game and tested it, confirming the game idea is fun. With that, it’s time to replace the prototype art with the real finished art. We are going to actually code the game in the next chapter, Chapter 5, Introduction to C# and Visual Scripting, but for learning purposes, let’s just skip that part for now. In order to use the final assets, we need to learn how to get them (images, 3D models, and so on), how to import them into Unity, and how to integrate them into our scene.

In this chapter, we will examine the following topics:

  • Importing assets
  • Integrating assets
  • Configuring assets

Let’s start by learning ...

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Publisher Resources

ISBN: 9781803236919