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Head First Kotlin程序设计
book

Head First Kotlin程序设计

by Dawn Griffiths, David Griffiths
August 2020
Intermediate to advanced
483 pages
11h 24m
Chinese
China Machine Press
Content preview from Head First Kotlin程序设计
你现在的位置 4 49
basic types and variables
基本类型和变量
你已经知道该如何创建一个数组并且访问其中的元素,接下来我们
就来看一看如何更新数组中元素的值。
假设我们有一个Int数组,我们称之为myArray
var myArray = arrayOf(1, 2, 3)
如果你想将第二个元素改为
15
,那么你可以使用如下代码:
myArray[1] = 15
但是这里有个地方需要你注意:更新的值必须是正确的类型
编译器会查看数组中的每个元素,并推测数组中只能包含的类型。
在上述例子中,由于数组中的元素都是Int,因此编译器推测该数
组只能包含Int类型的对象。如果你试图将一个非Int型的变量放
入该数组,你的代码将无法编译:
编译器从数组中元素的值来推测数组的类型
myArray[1] = "Fido" //无法编译
如何显式定义数组类型
与其他变量类似,你可以显式地定义数组中可以包含的元素类型。
例如,你可以用以下代码来声明一个包含Byte类型元素的数组:
var myArray: Array<Byte> = arrayOf(1, 2, 3)
代码中Array<Byte>告知编译器你想创建一个存放Byte变量的数
组。一般情况下,为数组指定存放元素的类型仅仅需要将类型放在
尖括号<>中。
0
1 2
引用
引用
引用
引用
my
Array
Byte
1
Byte
2
Byte
3
var Array<Byte>
数组中只能存放
某一特定类型的变
量,要么允许编译
器从所存储的变
量中推测出该固定
的类型,要么使用
Array<Type> ...
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Publisher Resources

ISBN: 9787111662358