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HTML5: Up and Running
book

HTML5: Up and Running

by Mark Pilgrim
August 2010
Intermediate to advanced
222 pages
7h 12m
English
O'Reilly Media, Inc.
Content preview from HTML5: Up and Running

HTML5 Storage in Action

Let’s look at an example of HTML5 Storage in action. Think back to the Halma game we constructed in Chapter 4 (see A Complete Example). There’s a small problem with the game: if you close the browser window mid-game, you’ll lose your progress. But with HTML5 Storage, we can save the progress locally, within the browser itself. You can see a live demonstration at http://diveintohtml5.org/examples/localstorage-halma.html. Make a few moves, close the browser tab, and then reopen it. If your browser supports HTML5 Storage, the demonstration page should magically remember your exact position within the game, including the number of moves you’ve made, the positions of each of the pieces on the board, and even whether a particular piece is selected.

How does it work? Every time a change occurs within the game, we call this function:

function saveGameState() {
    if (!supportsLocalStorage()) { return false; }
    localStorage["halma.game.in.progress"] = gGameInProgress;
    for (var i = 0; i < kNumPieces; i++) {
      localStorage["halma.piece." + i + ".row"] = gPieces[i].row;
      localStorage["halma.piece." + i + ".column"] = gPieces[i].column;
    }
    localStorage["halma.selectedpiece"] = gSelectedPieceIndex;
    localStorage["halma.selectedpiecehasmoved"] gSelectedPieceHasMoved;
    localStorage["halma.movecount"] = gMoveCount;
    return true;
}

As you can see, it uses the localStorage object to save whether there is a game in progress (gGameInProgress, a Boolean). If so, it iterates through the pieces ...

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Publisher Resources

ISBN: 9781449392154Errata Page