Summary
In this chapter, we tackled NURBS modeling by going through the usual surfacing tools, from lofting and revolving to bevels and boundary surfaces. Then, we explored the implications of surface History and how surfaces adjust to changes when History is enabled. You learned about different editing methods for NURBS surfaces, such as inserting isoparms and attaching surfaces together as well as converting those surfaces to poly meshes. You then put those lessons to work on creating a NURBS patch model for a steam pump for the locomotive model. Also in this chapter, we introduced you to the Artisan tool and how to use it to sculpt a NURBS surface.
This chapter covered various modeling techniques to help you break away from typical ways of ...
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