Summary
In this chapter, you learned how to set up your scene for rendering. Starting with the Render Settings window and moving on to the different render engines available, you learned how to render your scene for a particular look. Then, we covered how to preview your render and how to use IPR for fast scene feedback. We moved on to how to render reflections and refractions, how to create and use cameras, and how to render motion blur. You tested your skill on a wine bottle scene; and, to batch-render it out into a sequence of images, you checked it in a program such as FCheck. You also used Maya’s render layers and rendering and an Ambient Occlusion pass to make your renders more realistic. Finally, you applied this knowledge to rendering ...
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