Summary
In this chapter, you learned about the types of shaders and how they work. Each shader has a set of attributes that give material definition, and each attribute has a different effect on how a model looks.
To gain practice, you textured a NURBS axe model using various shaders, including the Layered shader, to create a wooden handle with a metal spike tip.
Next, you learned about the methods you can use to project textures onto a surface and how you can bake these projections onto an object to avoid “swimming.” You learned about Maya’s texture nodes, including PSD networks and the basics of UVs, and how to use them to place images onto your wagon model in a fairly detailed exercise exposing you to manipulating UVs and using Photoshop ...
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