May 1999
Intermediate to advanced
368 pages
9h 6m
English
This chapter describes Java 2D's roots, contributors, related technologies, and capabilities. I'll also explain how you can obtain a Graphics2D object in your application, and then I'll present a useful class that will be used throughout the book. Finally, the chapter concludes with a "teaser" example that shows off some of Java 2D's features.
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