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Java™ Design: Objects, UML, and Process
book

Java™ Design: Objects, UML, and Process

by Kirk Knoernschild
December 2001
Intermediate to advanced
304 pages
7h 36m
English
Addison-Wesley Professional
Content preview from Java™ Design: Objects, UML, and Process

7.1. Identifying Initial Concepts

Recall from Chapter 4 that the purpose of analysis and design is to transform the behavior of our system into a set of objects that collaborate and, ultimately, fulfill the requirements. We call the process of representing the behavior of our system as a set of collaborating objects behavioral modeling, which is the subject of Chapter 8. Before we can actually begin allocating behavior to our objects, first we must have some objects in place. While behavioral modeling is an activity that emphasizes the allocation of behavior to the classes that should exhibit that behavior, it doesn't imply we work only with behavioral diagrams. The time period separating problem analysis, behavioral modeling, and structural ...

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