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Learning C# by Developing Games with Unity 2019 - Fourth Edition
book

Learning C# by Developing Games with Unity 2019 - Fourth Edition

by Harrison Ferrone
March 2019
Beginner
342 pages
6h 31m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 2019 - Fourth Edition
Scripting Game Mechanics

In the last chapter, we focused on moving our player and camera in code, with another trip into Unity physics on the side. However, controlling a playable character isn't enough to make a compelling game; in fact, it's probably the one area that remains constant across different titles.

A game's unique spark comes from its core mechanics and the feeling of power and agency those mechanics give to players. Without fun and engrossing ways to affect the virtual environment you've created, your game doesn't stand a chance of repeat play, to say nothing of fun. As we venture into implementing the game's mechanics, we'll also be upgrading our knowledge of C# and its intermediate-level features.

This chapter will round out ...

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Publisher Resources

ISBN: 9781789532050