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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
book

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Index

Symbols and Numbers

? (Ternary operator), 134–135

3D

2D vs., xxv

extensions to Cocos2D, 567

z values in, 33

A

AABB (axis-aligned bounding boxes)

avoiding object overlap, 77

searching for objects in Box2D world, 305–307

Accelerometer

cart movement example, 355–358

commenting out, 319

enabling support for, 302–303

implementing movement in Box2D, 281

implementing movement in Chipmunk, 451, 454–455

Accounts

iOS Developer Program account, 497–498

iPhone Developer account, 20

Sandbox accounts, 514

Achievements

adding to iTunes Connect, 515–517

displaying within apps, 534–536

GameState class and, 519–521

helper function for sending achievement data, 524–530

helper functions for loading/saving achievement data, 522–524

how they work, 517–518

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Publisher Resources

ISBN: 9780132180863Purchase book