Chapter 10. Connecting Objects
In this chapter:
Thus far, you’ve written only uncomplicated interfaces with methods that take and return simple data types. In this chapter, you will develop a simple distributed architecture that involves passing interface pointers from one object to another—and from this second object to yet a third object. Interface pointers can be passed around in this fashion to maintain connections among peers.
You’ll exploit the sharing of interface pointers by building a simple distributed system that includes a referrer (also called a middleman or a broker), a server, and a client. Figure 10-1 shows the architectural view of this system, which names these three distributed components ChatBroker, ChatServer, and ChatClient, respectively. Briefly, this system works as follows:
A
ChatServerregisters itself with aChatBroker.A
ChatClientconnects to theChatBrokerand requests to join a chat discussion, which is managed by aChatServer.Once a
ChatClienthas joined a discussion, it can directly send chat messages to theChatServerthat manages the discussion, without any further collaboration with theChatBroker. In other words, once a client has connected to the server, the broker is virtually out of the picture.Upon receiving a chat message, the
ChatServerbroadcasts the message to all connectedChatClients.
Figure 10-1. The chat ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access