Chapter 10. Connecting Objects
In this chapter:
Thus far, you’ve written only uncomplicated interfaces with methods that take and return simple data types. In this chapter, you will develop a simple distributed architecture that involves passing interface pointers from one object to another—and from this second object to yet a third object. Interface pointers can be passed around in this fashion to maintain connections among peers.
You’ll exploit the sharing of interface pointers by building a simple distributed system that includes a referrer (also called a middleman or a broker), a server, and a client. Figure 10-1 shows the architectural view of this system, which names these three distributed components ChatBroker
, ChatServer
, and ChatClient
, respectively. Briefly, this system works as follows:
A
ChatServer
registers itself with aChatBroker
.A
ChatClient
connects to theChatBroker
and requests to join a chat discussion, which is managed by aChatServer
.Once a
ChatClient
has joined a discussion, it can directly send chat messages to theChatServer
that manages the discussion, without any further collaboration with theChatBroker
. In other words, once a client has connected to the server, the broker is virtually out of the picture.Upon receiving a chat message, the
ChatServer
broadcasts the message to all connectedChatClient
s.
Figure 10-1. The chat ...
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