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Mastering Graphics Programming with Vulkan
book

Mastering Graphics Programming with Vulkan

by Marco Castorina, Gabriel Sassone
February 2023
Intermediate to advanced
382 pages
8h 14m
English
Packt Publishing
Content preview from Mastering Graphics Programming with Vulkan

3

Unlocking Multi-Threading

In this chapter, we will talk about adding multi-threading to the Raptor Engine.

This requires both a big change in the underlying architecture and some Vulkan-specific changes and synchronization work so that the different cores of the CPU and the GPU can cooperate in the most correct and the fastest way.

Multi-threading rendering is a topic covered many times over the years and a feature that most game engines have needed since the era of multi-core architectures exploded. Consoles such as the PlayStation 2 and the Sega Saturn already offered multi-threading support, and later generations continued the trend by providing an increasing number of cores that developers could take advantage of.

The first trace of multi-threading ...

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Publisher Resources

ISBN: 9781803244792