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Revisiting Shadows with Ray Tracing

In this chapter, we are going to implement shadows using ray tracing. In Chapter 8, Adding Shadows Using Mesh Shaders, we used traditional shadow mapping techniques to get the visibility from each light and use that information to compute the shadow term for the final image. Using ray tracing for shadows allows us to get more detailed results and to have finer-grained control over the quality of results based on the distance and intensity of each light.

We are going to implement two techniques: the first one is similar to the one used in offline rendering, where we shoot rays to each light to determine visibility. While this approach gives us the best results, it can be quite expensive depending on the ...

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