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Mastering Graphics Programming with Vulkan
book

Mastering Graphics Programming with Vulkan

by Marco Castorina, Gabriel Sassone
February 2023
Intermediate to advanced
382 pages
8h 14m
English
Packt Publishing
Content preview from Mastering Graphics Programming with Vulkan

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

Acceleration Structures (ASes) 268, 276

any-hit shader 269

application layer 16

Array of Structures (AoS) 123

arrays 10

asset baking 11

async compute

separate queue, adding 114

AsynchronousLoader class

command pools, creating for transfer queue 69, 70

file request, processing 72

finished transfer renderer, signaling 75

responsibilities 69

semaphores and fences, creating for GPU synchronization 71, 72

staging buffer, creating 70, 71

upload request, processing 72-75

asynchronous loading 61-63

AsynchronousLoader class 69

I/O thread and tasks, creating 63, 64

Vulkan queues 64

Axis Aligned ...

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Publisher Resources

ISBN: 9781803244792