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Mastering GUI Programming with Python
book

Mastering GUI Programming with Python

by Alan D. Moore
May 2019
Intermediate to advanced
542 pages
13h 37m
English
Packt Publishing
Content preview from Mastering GUI Programming with Python

Chapter 13

  1. Which steps of the OpenGL render pipeline are user-definable? Which steps must be defined in order to render anything? You may need to reference the documentation at https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview.

The vertex processing and fragment shader steps are user-definable. At a minimum, you must create a vertex shader and a fragment shader. Optional steps include the geometry shader and tessellation steps, which are part of vertex processing.

  1. You're writing a shader for an OpenGL 2.1 program. Does the following look correct?
   #version 2.1   attribute highp vec4 vertex;   void main (void)   {   gl_Position = vertex;   }

Your version string is wrong. It should read #version 120, since it specifies the version of ...

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Publisher Resources

ISBN: 9781789612905