May 2019
Intermediate to advanced
542 pages
13h 37m
English
Try these questions to test your knowledge from this chapter:
#version 2.1 attribute highp vec4 vertex; void main (void) { gl_Position = vertex; }
attribute highp vec4 value1; varying highp vec3 x[4]; void main(void) { x[0] = vec3(sin(value1[0] * .4)); x[1] = vec3(cos(value1[1])); gl_Position = value1; x[2] = vec3(10 * x[0]) }
Read now
Unlock full access