May 2019
Intermediate to advanced
542 pages
13h 37m
English
Turning code and data into pixels on a screen requires a multi-stage process; in OpenGL, this process is known as the rendering pipeline. Some stages in this pipeline are programmable, while others are fixed-function, meaning that their behavior is predetermined by the OpenGL implementation and cannot be altered.
Let's walk through the major stages of this pipeline from start to finish:
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