About This Book
The chapters here are grouped into four parts, organized roughly around a simple progression of concepts. You’ll learn about a dozen different ways to generate mazes, as well as a number of fascinating things to do with them.
Part One will introduce you to some basic techniques and will walk through the beginnings of a grid implementation that will be used throughout the book. You’ll learn about Dijkstra’s algorithm and see how it can be used not only to find solutions to the mazes you’ll generate, but also to gain insight into the structures and patterns hiding within those mazes. By the end of Chapter 5 you’ll have learned a total of six different ways to generate these twisty little passages.
Part Two takes you to the next ...
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