July 2015
Intermediate to advanced
286 pages
6h 31m
English
So we come to the end of this brief dip into the ocean of planair mazes. You’ve seen how to build them on surfaces like cylinders, Möbius strips, cubes, and spheres, and you’ve exercised your paper-crafting and 3D modeling skills by constructing some of those objects in both real and virtual space. Can you hear the possibilities calling you yet?
Try your hand at some of the following ideas, or chase some of your own. See what you come up with!
So you’ve seen how to use POV-Ray to draw a sphere with a maze on it. Doing so for a cylinder is very similar. The POV-Ray documentation[13] is fairly approachable, in spite of the fact that it claims to be “for Unix” (it actually applies to all platforms). Look it over ...
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