July 2015
Intermediate to advanced
286 pages
6h 31m
English
Consider the grid one row at a time. For each row, link random runs of adjacent cells, and then carve north from a random cell in each run. Treat the northern row specially, linking all cells into a single corridor.

A strong vertical texture. One corridor runs the length of the northern row. Difficult to use with masks and non-rectangular grids.
The texture changes if you choose south instead of north, or if you run the algorithm by columns instead of rows and choose east or west instead of north. Also, the algorithm is easily adapted to 3D (and higher) grids by choosing between north, and (for ...
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