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Meet the Kinect: An Introduction to Programming Natural User Interfaces
book

Meet the Kinect: An Introduction to Programming Natural User Interfaces

by Sean Kean, Jonathan C. Hall, Phoenix Perry
December 2011
Beginner to intermediate
219 pages
5h 58m
English
Apress
Content preview from Meet the Kinect: An Introduction to Programming Natural User Interfaces

C H A P T E R  1

Getting Started

In this chapter you’ll unbox a new Kinect—or if you have one already, you’ll disconnect it from your Xbox. Then you’ll install some software, plug the Kinect into a computer, and take a look at what all of the fuss is about with this unique device. You’ll learn what the different components of the Kinect are and be able to play with some simple controls to get a feel for how all the parts work together to make the magic happen.

The Kinect is marketed, packaged, and designed for use with Microsoft’s Xbox gaming console. The Xbox is a remarkable living room entertainment system, and if you haven’t tried Dance Central or Kinect Sports, I recommend that you do—playing those two games at the 24-hour Best Buy in Union ...

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Publisher Resources

ISBN: 9781430238881Purchase book