December 2011
Beginner to intermediate
219 pages
5h 58m
English
If you followed the explosion of hacker activity around the release of the Kinect, you noticed that many of the applications looked nothing like, say, Kinect Adventures for XBox. Armed with this revolutionary device, creative people of all stripes envisioned their own novel use cases: virtual puppets, 3D scan-and-print workflows, operating room image assistants, robots that see and follow people, gesture-controlled hovercraft, no-frills motion-capture Jedi animations, etc. How could such a diverse set of applications be possible?
The answer is in the accessibility of the Kinect to creative people: the mix of available software and development platforms that creators use within their own more specialized ...