Book description
Absolute Beginner's Guide to Minecraft® Mods
Programming
Minecraft® is a registered trademark of Mojang Synergies /
Notch Development AB. This book is not affiliated with or sponsored
by Mojang Synergies / Notch Development AB.
Now you can mod your Minecraft game environment into anything you
can imagine, without becoming a technical expert!
This book is the fastest way to master Minecraft modding and use
Java to transform the Minecraft game's worlds, tools, behavior,
weapons, structures, mobs… everything! Plus, you'll learn
Java programming skills you can use anywhere.
Learn how to do what you want, the way you want, one incredibly
easy step at a time. Modding the Minecraft game has never been this
simple!
This is the easiest, most practical beginner’s guide to
creating killer Minecraft mods in Java… simple, reliable,
full-color instructions for doing everything you really want to do!
Here's a small sample of what you'll learn:
Set up your Minecraft server and mod development tools
Master Java basics every Minecraft game modder needs to know
Read, write, store, and change information throughout your mod
Build mods that can make decisions and respond to player actions
Understand object-oriented programming and the objects you can program in Minecraft
Handle errors without crashing the Minecraft game
Use threads to create mobs that can do many things at once
Customize your mobs, and build on existing objects to write new mods
Spawn new mobs, find hidden mobs, and make one mob ride another
Dig holes and build structures
Create projectile weapons and potion effects
Share your mods with the world
Table of contents
- About This eBook
- Title Page
- Copyright Page
- Contents at a Glance
- Table of Contents
- About the Author
- Dedication
- Acknowledgments
- We Want to Hear from You!
- Reader Services
-
Part I: Java from the Ground Up
- 1. Dig Into Minecraft Programming with Java
- 2. Use NetBeans for Minecraft Programming
- 3. Create a Minecraft Mod
- 4. Start Writing Java Programs
- 5. Understand How Java Programs Work
- 6. Store and Change Information in a Mod
- 7. Use Strings to Communicate
- 8. Use Conditional Tests to Make Decisions
- 9. Repeat an Action with Loops
- 10. Store Information with Arrays
-
Part II: The World of Java Objects
- 11. Create Your First Object
- 12. Describe What Your Object Is Like
- 13. Make the Most of Existing Objects
- 14. Store Objects in Data Structures
- 15. Handle Errors in a Mod
- 16. Create a Threaded Mod
- 17. Read and Write Files
-
Part III: Create Killer Minecraft Mods
- 18. Spawn a Mob
- 19. Make One Mob Ride Another
- 20. Take a Census of Mobs and Villages
- 21. Transmute Materials in an Inventory
- 22. Dig a Giant Hole
- 23. Chop Down a Forest of Trees
- 24. Respond to Events in the Game
- 25. Display a Mob’s Health During Combat
- 26. Make a World Change Over Time
- 27. Befriend the God of Lightning
- Appendix A. Visit This Book’s Website
- Index
- Code Snippets
Product information
- Title: Minecraft Mods Programming Absolute Beginner’s Guide
- Author(s):
- Release date: November 2014
- Publisher(s): Que
- ISBN: 9780133903218
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