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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition
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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition

by John Kessenich, Graham Sellers, Dave Shreiner
July 2016
Intermediate to advanced
944 pages
25h 30m
English
Addison-Wesley Professional
Content preview from OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition

Appendix C. Built-in GLSL Variables and Functions

The OpenGL Shading Language has a small number of built-in variables, a set of constants, and a large collection of built-in functions. This appendix describes each of these, in the following major sections:

• “Built-in Variables” lists the variables, first showing the declarations for all stages, followed by a description of each stage.

• “Built-in Constants” lists all the built-in constants.

• “Built-in Functions” describes all GLSL built-in functions. You’ll need to refer to the table at the beginning of the section to decode the types.

Built-in Variables

Each programmable stage has a different set of built-in variables, though there is some overlap. We show all the built-in variable declarations ...

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Publisher Resources

ISBN: 9780134495514Purchase book