Skip to Content
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition
book

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition

by John Kessenich, Graham Sellers, Dave Shreiner
July 2016
Intermediate to advanced
944 pages
25h 30m
English
Addison-Wesley Professional
Content preview from OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition

Chapter 3. Drawing with OpenGL

Chapter Objectives

After reading this chapter, you will be able to:

• Identify all of the rendering primitives available in OpenGL.

• Initialize and populate data buffers for use in rendering geometry.

• Optimize rendering using advanced techniques like instanced rendering.

The primary use of OpenGL is to render graphics into a framebuffer. To accomplish this, complex objects are broken up into primitives—points, lines, and triangles that when drawn at high enough density give the appearance of 2D and 3D objects. OpenGL includes many functions for rendering such primitives. These functions allow you to describe the layout of primitives in memory, how many primitives to render and what form they take, and even to ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

JavaScript: The Definitive Guide, 7th Edition

JavaScript: The Definitive Guide, 7th Edition

David Flanagan
C++ Primer, Fifth Edition

C++ Primer, Fifth Edition

Stanley B. Lippman, Josée Lajoie, Barbara E. Moo

Publisher Resources

ISBN: 9780134495514Purchase book