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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition
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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition

by John Kessenich, Graham Sellers, Dave Shreiner
July 2016
Intermediate to advanced
944 pages
25h 30m
English
Addison-Wesley Professional
Content preview from OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.5 with SPIR-V, Ninth Edition

Chapter 5. Viewing Transformations, Culling, Clipping, and Feedback

Chapter Objectives

After reading this chapter, you’ll be able to do the following:

• View a three-dimensional geometric model by transforming it to have any size, orientation, and perspective.

• Understand a variety of useful coordinate systems, which ones are required by OpenGL, and how to transform from one to the next.

• Transform surface normals.

• Clip your geometric model against arbitrary planes.

• Capture the geometric result of these transforms before displaying them.

Previous chapters hinted at how to manipulate your geometry to fit into the viewing area on the screen, but we give a complete treatment in this chapter. This includes feedback, the ability to send it back ...

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Publisher Resources

ISBN: 9780134495514Purchase book