June 2004
Intermediate to advanced
1200 pages
24h 40m
English
by Richard S. Wright, Jr.
WHAT YOU'LL LEARN IN THIS CHAPTER:
How To | Functions You'll Use |
|---|---|
Blend colors and objects together |
|
Use alpha testing to eliminate fragments |
|
Add depth cues with fog |
|
Render motion-blurred animation |
|
In the preceding chapter, you learned that there is more to making a ball appear red than just setting the drawing color to red. Material properties and lighting parameters can go a long way toward adding realism to your graphics, but modeling the real world has a few other challenges that we will address in this chapter. For starters, many effects are accomplished by means of blending colors together. Transparent ...
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