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OpenGL® SuperBible, Third Edition
book

OpenGL® SuperBible, Third Edition

by Richard S. Wright, Benjamin Lipchak
June 2004
Intermediate to advanced
1200 pages
24h 40m
English
Sams
Content preview from OpenGL® SuperBible, Third Edition

About the Authors

Richard S. Wright, Jr., has been using OpenGL for nearly 10 years, since it first became available on the Windows platform, and teaches OpenGL programming in the game design degree program at Full Sail in Orlando, Florida. Currently, Richard is the president of Starstone Software Systems, Inc., where he develops multimedia simulation software for the PC and Macintosh platforms using OpenGL.

Previously with Real 3D/Lockheed Martin, Richard was a regular OpenGL ARB attendee and contributed to the OpenGL 1.2 specification and conformance tests. Since then, Richard has worked in multidimensional database visualization, game development, medical diagnostic visualization, and astronomical space simulation.

Richard first learned to program ...

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Publisher Resources

ISBN: 0672326019Purchase book