June 2004
Intermediate to advanced
1200 pages
24h 40m
English
by Michael Sweet
WHAT YOU'LL LEARN IN THIS CHAPTER:
How To | Functions You'll Use |
|---|---|
Choose appropriate pixel formats for OpenGL rendering |
|
Manage OpenGL drawing contexts |
|
Do double-buffered drawing |
|
Create bitmap text fonts |
|
This chapter discusses the OpenGL interfaces on MacOS X. We cover both AGL and NSOpenGL, the Carbon and Cocoa interfaces, respectively. You learn how to create and manage OpenGL contexts as well as how to create OpenGL drawing areas for Carbon and Cocoa applications. This chapter also shows you how to use GLUT on MacOS X with all the examples in this book.
OpenGL on MacOS X is exposed ...
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