Chapter 13. Wiggle: OpenGL on Windows
by Richard S. Wright, Jr.
WHAT YOU'LL LEARN IN THIS CHAPTER:
How To | Functions You'll Use |
|---|---|
Request and select an OpenGL pixel format |
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Create and use OpenGL rendering contexts |
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Respond to window messages |
|
Use double buffering in Windows |
|
OpenGL is purely a graphics API, with user interaction and the screen or window handled by the host environment. To facilitate this partnership, each environment usually has some extensions that “glue” OpenGL to its own window management and user interface functions. This glue is code that associates OpenGL drawing commands to a particular window. ...
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