Chapter 7. Imaging with OpenGL
by Richard S. Wright, Jr.
WHAT YOU'LL LEARN IN THIS CHAPTER:
How To | Functions You'll Use |
|---|---|
Set the raster position |
|
Draw bitmaps |
|
Read and write color images |
|
Magnify, shrink, and flip images |
|
Set up operations on colors |
|
Perform color substitutions |
|
Perform advanced image filtering |
|
Collect statistics on images |
|
In the preceding chapters, you learned the basics of OpenGL's acclaimed 3D graphics capabilities. Until now, all output has been the result of three-dimensional primitives being transformed and projected to 2D space and finally rasterized into the color buffer. However, OpenGL ...
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