Bohemia Interactive Studios’OPERATION FLASHPOINT
The story of OPERATION FLASHPOINT’s development is quite unusual in the game industry these days. For one thing, the team didn't start out as professionals; originally only the lead programmer was allowed to work on the game full-time. Switching publishers three times, starting a new company, growing the team from one to 12 full-time members, and moving offices five times during the game's development were just some of the hurdles we had to clear. Only the team's vision and obsession for the game remained consistent from the very first playable version until the end. It's not possible to describe whole story in the space given for this article, so let's just jump ...
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