Creating and Destroying Objects
Two special functions for C++ classes are the constructor and destructor. When an object is created, the constructor is called. When an object is destroyed, the destructor is called.
The constructor performs any initialization needed by the object. Objects can be created on the stack or stored on the heap. For objects created on the stack, there is no need to allocate specific memory for the object; the object will simply be stored on the stack along with other local variables.
The destructor for objects is automatically called when the objects go out of scope. Sometimes this tends to complicate disassembly, because the compiler may need to add exception handling code in order to guarantee that object destructors ...
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