This chapter explores the place geometry manager that positions widgets on the screen.
The place geometry manager is much simpler than pack and grid. You specify the exact position and size of a window, or you specify the relative position and relative size of a widget. This is useful in a few situations, but it rapidly becomes tedious if you have to position lots of windows. The best application of place is to create special-purpose geometry managers using its relative constraints. A standard application of place is to adjust the boundary between two adjacent windows.