Book description
This guide provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first half of the book presents a conceptual introduction to Direct3D 11, discussing the Direct3D 11 rendering and computation pipelines, how they map to the underlying hardware, and all of the major components of the library. The second half of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. Source code and sample programs are available on a supplementary website.
Table of contents
- Preface
- What To Expect From This Book
- How This Book Is Organized
- Chapter 1. Overview of Direct3D
- Chapter 2. Direct3D 11 Resources
- Chapter 3. The Rendering Pipeline
- Chapter 4. The Tessellation Pipeline
- Chapter 5. The Computation Pipeline
- Chapter 6. High Level Shading Language
- Chapter 7. Multithreaded Rendering
- Chapter 8. Mesh Rendering
- Chapter 9. Dynamic Tessellation
- Chapter 10. Image Processing
- Chapter 11. Deferred Rendering
- Chapter 12. Simulations
- Chapter 13. Multithreaded Paraboloid Mapping
- Appendix A: Source Code
- Appendix B: Direct3D 11 Queries
- Appendix C: Tessellation Summary
- Bibliography
- Index
Product information
- Title: Practical Rendering and Computation with Direct3D 11
- Author(s):
- Release date: April 2016
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781439869765
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