April 2016
Intermediate to advanced
648 pages
19h 46m
English
Chapter 4 gave an overview of the parameters used to control fixed-function tessellation, as well as the entry points where you can provide wholly custom HLSL code. Chapter 9 took this introduction to tessellation and demonstrates how to apply this powerful Direct3D 11 feature to real-world problems.
For convenience, this appendix is included to summarize the key parameters and considerations for using this new pipeline feature.
When using tessellation, consider the following:
1. There are three basic primitive types that can be tessellated:
a. Line
b. Triangle
c. Quad
2. There are two independent axes of tessellation:
a. Edge
b. Inside
3. The fixed function tessellator determines ...
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