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Practical Rendering and Computation with Direct3D 11
book

Practical Rendering and Computation with Direct3D 11

by Jason Zink, Matt Pettineo, Jack Hoxley
April 2016
Intermediate to advanced
648 pages
19h 46m
English
A K Peters/CRC Press
Content preview from Practical Rendering and Computation with Direct3D 11

Index

A

AllMemoryBarrier() 302

AllMemoryBarrierWithGroupSync() 302

alpha-to-coverage 239

anti-aliasing 530

append/consume buffers 329, 563

application

handling win32 messages 23

presenting to window 25

rendering sequence 23

sequence loop 23

shutdown sequence 25

update sequence 23

using Direct3D 11 14

win32 API 15

attribute interpolation

Centroid Mode 224

Linear mode 223

Nointerpolation mode 224

Noperspective mode 223

Sample mode 225

attributes. See semantics

attributes (HLSL) 323

B

back face culling 207

Bézier curves 174

bilateral filter 483

separable 488

binding semantics. See semantics

Blinn-Phong 497

BRDF 492

buffer

HLSL type 328

buffer resources 42

append/consume buffers 63

buffer/structured buffers 55

byte address buffers 66, 329

constant ...

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Publisher Resources

ISBN: 9781439869765