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Practical Rendering and Computation with Direct3D 11
book

Practical Rendering and Computation with Direct3D 11

by Jason Zink, Matt Pettineo, Jack Hoxley
April 2016
Intermediate to advanced
648 pages
19h 46m
English
A K Peters/CRC Press
Content preview from Practical Rendering and Computation with Direct3D 11

4 The Tessellation Pipeline

4.1 Introduction

Tessellation is one of the headline new features for Direct3D 11. While version 11 brings many improvements, only a few are wholly new compared with others that are incremental revisions on previous releases.

Tessellation not only introduces two new programmable units and one fixed-function, all of which require new knowledge and expertise from the developer; it also opens up new opportunities for artists and content creators. It can revolutionize how real-time computer graphics operates.

This chapter will take the concepts introduced earlier in Chapter 1 and Chapter 3, starting by providing a detailed discussion of the motivation and concepts behind the tessellation feature. The chapter concludes ...

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Publisher Resources

ISBN: 9781439869765