April 2016
Intermediate to advanced
648 pages
19h 46m
English
Tessellation is one of the headline new features for Direct3D 11. While version 11 brings many improvements, only a few are wholly new compared with others that are incremental revisions on previous releases.
Tessellation not only introduces two new programmable units and one fixed-function, all of which require new knowledge and expertise from the developer; it also opens up new opportunities for artists and content creators. It can revolutionize how real-time computer graphics operates.
This chapter will take the concepts introduced earlier in Chapter 1 and Chapter 3, starting by providing a detailed discussion of the motivation and concepts behind the tessellation feature. The chapter concludes ...
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