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Practical Rendering and Computation with Direct3D 11 by Jack Hoxley, Matt Pettineo, Jason Zink

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Preface

The visual aspects of your computer experience have been improving at a rapid pace for many years now. In a few short years the range of devices where complex graphics are possible has vastly increased, and hardware typically reserved purely for graphics is now so powerful it is being considered for general-purpose computing.

For the end-user this is great progress, but for the developer it presents difficult challenges. Not only are there a wide range of features but performance is equally wide-ranging—from lightweight laptops through to high-end gaming desktops.

What is needed is a technology platform to allow developers to capture this vast set of possibilities—enter Microsoft’s Direct3D 11. Targeting the many features and scaling ...

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