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Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes
book

Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

by Isabel Lupiani
October 2025
Intermediate to advanced
516 pages
11h 38m
English
Apress
Content preview from Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

Index

A

  • add_bevel_modifier113
  • add_simple_deform_taper_modifier113, 117
  • apply_mod_and_add_mat417, 430, 432
  • axiom20, 24, 297, 299, 303, 351

B

  • bake_normal_map_from_given_mesh134, 138
  • bilinear or bicubic interpolation294
  • *.blend120
  • Blender Python game weapon generator
    • analyzing references/preliminary design45, 46
    • applying transforms/adding modifiers112–117
    • bmesh69, 117
    • cleaning up/rotating frame86
    • converting hand modeling steps into procedural generation steps47–53
    • creating frame71
    • creating ribbed detail96–98
    • deriving trigger location/radius87–90
    • extruding upward, form the back of slide91–96
    • generating barrels98–102
    • generating trigger102, 104, 105
    • grip’s top face loop
    • gun generator ...
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Publisher Resources

ISBN: 9798868817878Purchase LinkPublisher Website